
I'm scripting this guide with rookies in mind and I for my part really feel this manner is the easiest. Everyone will have to be in a position to get this achievement via following this easy methodology. Please practice the under steps in this exact order: You will want two input units for this system.

Activate a participant two so that you would not have a CPU player.(You do not need a chum to be your player two. As Latch, hit the ball once to get your power stuffed up to full.

With a complete power bar, use Latch’s particular skill to catch the ball on your mouth.Jump up and liberate the ball so it's above your head and participant two’s head.If you did this accurately the ball will probably be bouncing from left wall to proper wall horizontally above you. To do that you need to do a charged hit jump. Hold the hit button and then soar instantly. If you’re doing the rate as it should be, your persona will blink white. Release the hit button right as you soar (Time your jump so you hit the ball. This may take a couple of tries to get the timing down.) You need to time the jump so you leap right as your character blinks white.ĭo not press any direction inputs when you are hitting the ball, or it will make the ball jump off and it will kill player two. You need to stay the ball going horizontally. Repeat and watch the meter on the boombox at the bottom of the screen.
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Metaphist’s fantastic angle simulator [(which I will be pulling a lot of displayed information from) Ok before we dive into fundamentals and improving yourself at Blaze, I’d like to shout out a couple resources that will help you get a better understanding of what I’ll be covering: This will take you a few mins, but you are going to achieve a million with this technique.Following our totes widely acclaimed guide for Lethal League 1, this guide will attempt to improve your fundamentals being positioning, opponent awareness, coverage and character knowledge. Mecha Soul’s compact image showing hitbox/hurtbox of doombox and dice #LETHAL LEAGUE CANDYMAN TAUNT SIMULATOR#

So if you’re coming over from LL1 there’s a few core mechanic differences between both games: Spikes: A new swing attack that has a hitbox beneath you, performed by pressing down and swing.Spike has its own set of angles that differ greatly per character, but share the characteristics of one straight down angle, and angles that go forwards or backwards relative to the orientation of the character.
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They can be used both offensively and defensively, thanks to the unique hitbox and the three angle options that rarely allow for full coverage. If you do not want to accidentally fast fall whilst spiking, hold jump.

You have 120hp, and damage taken is 1:1 to ball speed, at a minimum of 30 damage taken.
